Editing 2 with James Timmons

Training Videos e2 Editing 2
With James Timmons – an Official Wilcom Trainer

0.00-0.06 – intro
0.17 – Class objectives:
Show Artwork Show embroidery design with excessive trims Modify design to reduce number of trims Show print with reduced trims
0.13 – Starting the lesson
1.56 – Going into Graphics Mode – You can import bitmap and vector files.
2.20 - Importing the design
2.53 – James advises it’s crucial you can look at the design 1:1
3.10 – Trace Bitmap > Outline trace > Clipart
4.00 – Options in Power Trace
4.45 – Arrange and ungroup
4.57 – Converting to embroidery
5.45 – Deselecting trueview
6.33 – Looking how exactly the artwork will sew out – Slow redraw
7.30 – James talks about why a design stitches a certain way.
11.40 – James talks about why there might be a gap of how a design stitches – where it starts from one end and then goes to the other end and meets in the middle. This leads to puckering. James shows us how it can be modified.
12.10 – Color object list
12.53 – James shares that when you convert graphics into embroidery, you have branched objects
13.37 – Right clicking on an object in “Object Properties” > Break apart (Ctrl K)
14.30 – Pressing Number 1 key shows you the entire design view on the screen
16.20 – James says digitizing is an opinion. If you give the same design to several people they’ll digitize it differently.
16.50 – One way you can improve stitch quality is use different stitch angles so there’s different perspective.
17.15 – Pressing the “T” key takes out the trueview
17.24 – Display options to change the background color
17.50 – In object properties, you can change the layer order of the objects by dropping and dragging
19.02 – The question James asks is how to make a design sew and not make the needle leave the fabric for better quality and it’s more efficient.
19.28 – Complex fill stitch tool
19.34 – selecting Tatami stitch
19.55 – Seeing whether there’s overlapping items
20.36 – James teaches how to avoid mistakes by changing the inside fill of an object (if it has an outline) to avoid gaps. He says it the object should be pulled out at least halfway of the border
22.10 – A tip if you don’t want to select nodes individually you can left click on one node, press Shift key and left click the node and it selects the nodes in between. You can left click to manually drag nodes out or use your arrow keys to move nodes around
23.26 – Press “S” to view stitches
23.46 – Edit > Smooth curves
24.13 – Left click on a line to add nodes
25.48 – Click on reshape tool – reshape views flyout should be all selected. You can tell this if the icons are orange
27.00 – Changing the angle of stitches using reshape tool
28.05 – Selecting a node and pressing spacebar smoothens out
29.28 – Pressing Shift + Tab shows the last object that’s going to stitch out. Tab shows the next object that’s going to sew
30.19 – Creating a travel run to avoid a trim
30.36 – creating a running stitch which acts as a bridge from one object to another so you can avoid a trim
31.43 – Right click and apply properties copies and style of an existing object so in this case it’s the stitch angle
32.50 – saving the project
33.42 – Pressing “S” key shows the outlines
35.05 – Clicking shift and changing the size of an object keeps the ratio of the object
37.44 – Looking at what happens when you change the starting point position. Wilcom software’s intuition helps take out unnecessary stitches when you make changes to the entry points
39.38 – Moving the exit point
40.00 – Creating another travel run
40.17 – Manually creating an object
41.06 – Please note in the object properties, the objects show in order of stitching. The top on stitches first, so the inside fill stitches first and then a border stitches last, so the border is on the bottom
43.47 – James talks about embroidering on caps and says it’s best to make the angles up and down rather than diagonal
46.16 – Point of reference and adding a control point by pressing Control key down
40.49 – Deleting node points to make an object appear smoother
50.46 – manually following a shape
58.07 – Changing the pattern changes the offset
58.25 – Changing the stitch type to Tatami
59.24 – centre run selection
1.00.00 – Wilcom Processor – This will run the design in the processor so it will automatically take the stitches
1.00.28 – Remove small stitches by going to Edit > small stitches